The problem is that Red Fusion ran out of steam (and money) long before Unknown Worlds did, so they took what should have been a natural progression of the survival horror/crafting/base building-gameplay established in the First Part, and turned it into a Walking Simulator with action scenes. This is "bait and switch"-levels of change here, and I find that disgusting. I made the mistake of starting a fresh game and playing it through from end to end, but this had the unintended effect that the 'change' from Chapters 1-3 (hereby referenced as the First Part) and 4-6 (hereby referenced as the Second Part) became MUCH MORE noticeable. Like many others here I am VERY disappointed in the full product. Some anti-heat umbrellas for example, as I remember from Azimov's short story on Mercury. They underperformed in my opinion, they could do so much more, and graffixx is a bit on dissapointing side.Īnyway, I expected whole game be like first chapter - we have oxigene station, why not expand on that? Sabnautica devs delivered, but not quite actually. It's much more difficult, and without that layer game lose a lot, sadly. Space is much more homogeneous than ocean, there is no depth at all, only distance, you could add radiation, cold, heat, but you could add the same to ocean so. In ocean you have flora and fauna, so you immediately get game mechanics for that - player could interact with flora&fauna, but in space you can't. Ocean is a place that gets different with depth, so enviroment is changing drastically not only with distance, but with depth too. Ocean is far more rich soil for exploration game, as it's a place with big biodeversity, or to say it rigth - divercity in systems. ![]() You should understand, that space is simply a less rich theme for such game, that's it. So, I think half of negative revios are based on that - they can't directly blame devs in something (Russia luckily is out of reach for twitterasts), but they probably feel themself a bit uncomfortable in the realm of men, understood that there was some kind of mockery at modern trends, so they do negative revio things instead.Īlso, if this type of humor is not your thing, probably do check out who wrote jokes for your favorite comedy shows - chances are it's gay, women or jew are high. I don't remember how this superhero was called in English translation - poster with it you can found where you found double condome balloon - but in Russian he is called as Tolerast, which bears negative connotations - not insulting, but mocking instead. ![]() Other thing - they laugh at modern shit sjw culture, carefully. Tone of humor is like that, and it's not rude nor soy - it's intelligent, laughing at excessive masculinity or soy-instead-of-blood kind of cringeworthy people both. We made it with brother, well, probbaly he made it, as I was like 5-6 y.o. It's soaked in men spirit completely (it's not masculinased humor as it's a US thing) - you know, when father called you to garage to tell you something about transistors, resistors, magnets, condensators, to teach you how to work with soldering iron (like my father did), so I rememeber we did boats with small electric engine, where was made from kind of stryfoam, yellow and porous, there was engine with propeller screw?, that same battery that you see in game - it's exact copy of batteries that were produced and sold in USSR - and it could swim. ![]() To make it clear, here is my understanding of the game.įirst is humor - it's one of the better parts of the game.Īs a man of the presumable same age as the devs and who originates from same country (USSR) as they are, I immediately recognised the tone of jokes - it's a "men's club no ladies allowed" kind of thing.
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